![]() 2) The combination of objectives and classes creates a very tight teamplay and intense rounds, when both teams struggle to the last. This also makes the random factor very small, since one lucky shot will not kill you. Nowhere else will you have such intense close combat duels, when you encounter an equally good player, while fragging n00bs is still more fun then in other shooters, because of the three headshots - thing. Thats both very fun and challenging, I prefer it to the simple "point & klick" or "spray & pray" of most modern shooters anytime. Thats In my opinion this is still the best online - shooter (apart from RtCW, which this is based on), for three reasons: 1) Very little limitations like slow movement, bobbing, recoil, weapon spread, instead you have fast movement and can strafe - jump like in most games with the quake 3 - engine, plus the weapons are very accurate from the hip, while you need three headshots for a kill. In my opinion this is still the best online - shooter (apart from RtCW, which this is based on), for three reasons: 1) Very little limitations like slow movement, bobbing, recoil, weapon spread, instead you have fast movement and can strafe - jump like in most games with the quake 3 - engine, plus the weapons are very accurate from the hip, while you need three headshots for a kill. Play this over the LAN with other newbies before heading onto the internet as a group, or you'll spend 90% of every game waiting to respawn while wondering if you're even hitting the enemy. Head shots from the default machine gun can kill any class in less than 0.5 seconds and the more you kill the more experience you get (more health, more ammo, less gun recoil, cheaper class powers, can see landmines, etc) - making the elite players even more powerful. There are unintuitive features like you can sniper an enemy from 200 yards with the default machine gun (the manual wrongly claims that they do less damage at long range) and medics have more health than soldiers (plus they regenerate and can heal themselves). In the worst case these players are on the same team and it is only a matter of time before they are killing you repeatedly on the spawn point. Yet I still find this game frustrating.because on every server there are a few very experienced players who make everyone else redundant (they are the ones with a few hundred xp while everyone else has less than 50). I haven't played extensively but I have played enough so that after each map my kills are greater than my deaths. Yet I still find this game frustrating.because on every server there are a few very experienced Maybe this game was good years ago when it came out, but I can find no way to enjoy this game now as there are too many gameplay mechanics that favour experienced players. There is even a trailer for it, featuring decidely retro-looking graphics.Maybe this game was good years ago when it came out, but I can find no way to enjoy this game now as there are too many gameplay mechanics that favour experienced players. His mod creates a story campaign in a rather clever way, by bringing together Enemy Territory's maps to create a unified experience. However, a modder known as William Faure has given Wolfenstein fans the chance to experience what that campaign might have been like. But the game always felt like it was lacking something without a solo campaign, which can be so important in establishing a shooter's presence and credibility. Wolfenstein: Enemy Territory was fairly revolutionary for its time, being one of the first class-based shooter games to offer an experience progression system, something which now seems standard for many online multiplayer shooters. There was even a "Last Man Standing" mode and the experience points gained to use for weapons would influence subsequent shooters, but the single player campaign was never to be. At the time, id and Activision said, "Desite a strong efffort from talented developers, the single player portion of the game did not progress as anticipated." The multiplayer portion of Enemy Territory was to become a source of inspiration.
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